Direct answer
Perks in Halloween: The Game are collectible cards used by Civilians. Players earn Perk Points from matches, spend those points on randomized card rolls, assemble owned cards into Perk Decks, and attach a deck to a Civilian Loadout. The cards offered during a match come from that prepared deck and provide temporary gameplay boosts as the match develops.
Michael does not use the same Civilian perk-card system. His progression unlocks abilities, weapons, executions, skins, and related loadout choices. Keep those systems separate when writing a list or guide.
Confirmed system rules
- Perk Points are the card currency; XP separately advances Profile, Killer, Civilian, and Weapon levels.
- Spending more Perk Points on a roll improves the chance of a higher-rarity card, according to the official progression overview.
- Owned cards can be temporarily upgraded for a set number of matches.
- Civilian Perk Decks are equipped through Civilian Loadouts.
- Patch 1.0.1 limits a deck to two copies of the same perk. Existing decks above that cap had excess copies automatically unequipped.
- The same patch increased XP needed for the first in-match perk rolls and fixed a roll-menu lockup.
Safe first-deck workflow
- Pick the Civilian and job first: rescue and persuasion, escape setup and repair, scouting, mobility, or resistance.
- Read the current card text in the live build before spending points or upgrading.
- Build around one main job and one fallback instead of mixing unrelated conditions.
- Respect the two-copy cap and use remaining slots to cover weak points.
- Test several matches before investing in temporary upgrades.
- Record card name, rarity, level, exact text, roll cost, upgrade duration, game version, and platform when building a database.